Amazon GameLift

Dynatrace ingests metrics for multiple preselected namespaces, including Amazon GameLift. You can view metrics for each service instance, split metrics into multiple dimensions, and create custom charts that you can pin to your dashboards.

Prerequisites

To enable monitoring for this service, you need

Add the service to monitoring

In order to view the service metrics, you must add the service to monitoring in your Dynatrace environment.

Configure service metrics

Once you add a service, Dynatrace starts automatically collecting a suite of metrics for this particular service. These are recommended metrics.

Recommended metrics:

  • Are enabled by default
  • Can't be disabled
  • Can have recommended dimensions (enabled by default, can't be disabled)
  • Can have optional dimensions (disabled by default, can be enabled)

Apart from the recommended metrics, most services have the possibility of enabling optional metrics.

Optional metrics:

  • Can be added and configured manually

Import preset dashboards

Dynatrace provides preset AWS dashboards that you can import from GitHub to your environment's dashboard page. Once you download a preset dashboard locally, there are two ways to import it.

GameLift

Available metrics

Name Description Unit Statistics Dimensions Recommended
ActivatingGameSessions Game sessions with Activating status, which means they are in the process of starting up Count Multi FleetId ✔️
ActivatingGameSessions Count Multi Region, MetricGroups ✔️
ActiveGameSessions Game sessions with Active status, which means they are able to host players, and are hosting zero or more players Count Multi FleetId ✔️
ActiveGameSessions Count Multi Region, MetricGroups ✔️
ActiveInstances Instances with Active status, which means they are running active server processes Count Multi FleetId ✔️
ActiveInstances Count Multi Region, MetricGroups ✔️
ActiveServerProcesses Server processes with Active status, which means they are running and able to host game session Count Multi FleetId ✔️
ActiveServerProcesses Count Multi Region, MetricGroups ✔️
AvailableGameSessions Active, healthy server processes that are not currently being used to host a game session and can start a new game session without a delay to spin up new server processes or instances Count Multi FleetId ✔️
AvailableGameSessions Count Multi Region, MetricGroups ✔️
AverageWaitTime Average amount of time that game session placement requests in the queue in Pending status have been waiting to be fulfilled Seconds Multi Region, QueueName ✔️
AverageWaitTime Seconds Sum Region, QueueName ✔️
CurrentPlayerSessions Player sessions with either Active status (player is connected to an active game session) or Reserved status (player has been given a slot in a game session but hasn't yet connected) Count Multi FleetId ✔️
CurrentPlayerSessions Count Multi Region, MetricGroups ✔️
CurrentTickets Matchmaking requests currently being processed or waiting to be processed Count Multi Region, ConfigurationName ✔️
CurrentTickets Count Sum Region, ConfigurationName ✔️
DesiredInstances Target number of active instances that GameLift is working to maintain in the fleet Count Multi FleetId
FirstChoiceNotViable Game sessions successfully placed but that aren't in the first-choice fleet, because that fleet isn't considered viable (such as a spot fleet with a high interruption rate) Count/Minute Multi Region
FirstChoiceNotViable Count/Minute Multi Region, QueueName
FirstChoiceNotViable Count/Minute Sum Region
FirstChoiceNotViable Count/Minute Sum Region, QueueName
FirstChoiceOutOfCapacity Game sessions successfully placed but that aren't in the first-choice fleet, because that fleet doesn't have any available resources Count/Minute Multi Region ✔️
FirstChoiceOutOfCapacity Count/Minute Multi Region, QueueName ✔️
FirstChoiceOutOfCapacity Count/Minute Sum Region ✔️
FirstChoiceOutOfCapacity Count/Minute Sum Region, QueueName ✔️
GameSessionInterruptions Number of game sessions on spot instances that have been interrupted Count/Minute Multi FleetId
GameSessionInterruptions Count/Minute Multi Region, MetricGroups
GameSessionInterruptions Count/Minute Sum FleetId
GameSessionInterruptions Count/Minute Sum Region, MetricGroups
HealthyServerProcesses Active server processes that are reporting healthy Count Multi FleetId ✔️
HealthyServerProcesses Count Multi Region, MetricGroups ✔️
IdleInstances Active instances that are currently hosting zero (0) game sessions. This metric measures capacity that is available but unused. Count Multi FleetId ✔️
IdleInstances Count Multi Region, MetricGroups ✔️
InstanceInterruptions Number of spot instances that have been interrupted Count/Minute Multi FleetId
InstanceInterruptions Count/Minute Multi Region, MetricGroups
InstanceInterruptions Count/Minute Sum FleetId
InstanceInterruptions Count/Minute Sum Region, MetricGroups
LowestLatencyPlacement Game sessions that were successfully placed in a region that offers the queue's lowest possible latency for the players Count/Minute Multi Region ✔️
LowestLatencyPlacement Count/Minute Multi Region, QueueName ✔️
LowestLatencyPlacement Count/Minute Sum Region ✔️
LowestLatencyPlacement Count/Minute Sum Region, QueueName ✔️
LowestPricePlacement Game sessions that were successfully placed in a fleet with the queue's lowest possible price for the chosen region Count/Minute Multi Region
LowestPricePlacement Count/Minute Multi Region, QueueName
LowestPricePlacement Count/Minute Sum Region
LowestPricePlacement Count/Minute Sum Region, QueueName
MatchAcceptancesTimedOut For matchmaking configurations that require acceptance, the potential matches that timed out during acceptance since the last report Count/Minute Sum Region, ConfigurationName ✔️
MatchesAccepted For matchmaking configurations that require acceptance, the potential matches that were accepted since the last report Count/Minute Sum Region, ConfigurationName ✔️
MatchesCreated Potential matches that were created since the last report Count/Minute Sum Region, ConfigurationName ✔️
MatchesPlaced Matches that were successfully placed into a game session since the last report Count/Minute Sum Region, ConfigurationName ✔️
MatchesRejected For matchmaking configurations that require acceptance, the potential matches that were rejected by at least one player since the last report Count/Minute Sum Region, ConfigurationName ✔️
MaxInstances Maximum number of instances that are allowed for the fleet Count Multi FleetId
MinInstances Minimum number of instances allowed for the fleet Count Multi FleetId
PercentAvailableGameSessions Percentage of game session slots on all active server processes (healthy or unhealthy) that are not currently being used (calculated as AvailableGameSessions / [ActiveGameSessions + AvailableGameSessions + unhealthy server processes]) Percent Average FleetId ✔️
PercentAvailableGameSessions Percent Average Region, MetricGroups ✔️
PercentHealthyServerProcesses Percentage of all active server processes that are reporting healthy (calculated as HealthyServerProcesses / ActiveServerProcesses) Percent Multi FleetId ✔️
PercentHealthyServerProcesses Percent Multi Region, MetricGroups ✔️
PercentIdleInstances Percentage of all active instances that are idle (calculated as IdleInstances / ActiveInstances) Percent Multi FleetId ✔️
PercentIdleInstances Percent Multi Region, MetricGroups ✔️
PlacementsCanceled Game session placement requests canceled before timing out since the last report Count/Minute Multi Region, QueueName ✔️
PlacementsCanceled Count/Minute Sum Region, QueueName ✔️
PlacementsFailed Game session placement requests that failed for any reason since the last report Count/Minute Multi Region, QueueName ✔️
PlacementsFailed Count/Minute Sum Region, QueueName ✔️
PlacementsStarted New game session placement requests added to the queue since the last report Count/Minute Multi Region, QueueName ✔️
PlacementsStarted Count/Minute Sum Region, QueueName ✔️
PlacementsSucceeded Game session placement requests that resulted in a new game session since the last report Count/Minute Multi Region, QueueName ✔️
PlacementsSucceeded Count/Minute Sum Region, QueueName ✔️
PlacementsTimedOut Game session placement requests that reached the queue's timeout limit without being fulfilled since the last report Count/Minute Multi Region, QueueName ✔️
PlacementsTimedOut Count/Minute Sum Region, QueueName ✔️
PlayerSessionActivations Player sessions that transitioned from Reserved to Active status since the last report Count/Minute Multi FleetId ✔️
PlayerSessionActivations Count/Minute Multi Region, MetricGroups ✔️
PlayerSessionActivations Count/Minute Sum FleetId ✔️
PlayerSessionActivations Count/Minute Sum Region, MetricGroups ✔️
PlayersStarted Players in matchmaking tickets that were added since the last report Count/Minute Sum Region, ConfigurationName ✔️
QueueDepth Number of game session placement requests in the queue with Pending status Count Multi Region, QueueName ✔️
QueueDepth Count Sum Region, QueueName ✔️
ServerProcessAbnormalTerminations Server processes that were shut down due to abnormal circumstances since the last report Count/Minute Multi FleetId ✔️
ServerProcessAbnormalTerminations Count/Minute Sum FleetId ✔️
ServerProcessAbnormalTerminations Count/Minute Multi Region, MetricGroups ✔️
ServerProcessAbnormalTerminations Count/Minute Sum Region, MetricGroups ✔️
ServerProcessActivations Server processes that successfully transitioned from Activating to Active status since the last report Count/Minute Multi FleetId ✔️
ServerProcessActivations Count/Minute Sum FleetId ✔️
ServerProcessActivations Count/Minute Multi Region, MetricGroups ✔️
ServerProcessActivations Count/Minute Sum Region, MetricGroups ✔️
ServerProcessTerminations Server processes that were shut down since the last report Count/Minute Multi FleetId ✔️
ServerProcessTerminations Count/Minute Sum FleetId ✔️
ServerProcessTerminations Count/Minute Multi Region, MetricGroups ✔️
ServerProcessTerminations Count/Minute Sum Region, MetricGroups ✔️
TicketsFailed Matchmaking requests that resulted in failure since the last report Count/Minute Sum Region, ConfigurationName ✔️
TicketsStarted New matchmaking requests that were created since the last report Count/Minute Sum Region, ConfigurationName ✔️
TicketsTimedOut Matchmaking requests that reached the timeout limit since the last report Count/Minute Sum Region, ConfigurationName ✔️
TimeToMatch For matchmaking requests that were put into a potential match before the last report, the amount of time between ticket creation and potential match creation Seconds Multi Region, ConfigurationName ✔️
TimeToTicketCancel For matchmaking requests that were canceled before the last report, the amount of time between ticket creation and cancellation Seconds Multi Region, ConfigurationName ✔️
TimeToTicketSuccess For matchmaking requests that succeeded before the last report, the amount of time between ticket creation and successful match placement Seconds Multi Region, ConfigurationName ✔️